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binary solo said:
vivster said:

I'm not that hopeful. I mean it's not like you can double framerate with a 30% faster CPU. And by now it should be clear that the vast majority of developers puts visuals over performance every time.

But do they need to double frame rate? What if games on PS4 are able to hit 45 or 50fps reasonably reliably? 30fps is the set point because you either go 30 or 60. But just because you set the game at 30 doesn't mean that's the maximum it can achieve.

You are right. In truth there are tons of ways devs can hit 60fps if they really wanted to put in yhe extra work to do it. One popular method is by running physics at 30fps then redrawig the scene at 60fps.

Basically, a game that is already internally running at around 45-50fps but locked down to 30fps for smoothness can easily be pushed to run at 60fps with a 30% boost in CPU power. 

But as he said there is another problem. The devs probably wouldn't use that extra PC power to push for a 60fps refresh rate. They are more likely to throw in more objects on the screen, more light sources or reflections, more gloss generally and stuff.... cUse eye candy (unfortunately) markets itself. You don't have to print a message on a box saying this game looks awesome!!! But you may have to put runs at 60fps on the box. 

We all love 60fps, but the devs know and it's simply true.... eye candy sells games more. The only time a dev prioritizes 60fps is if running the game at 30fps makes it play poorly.