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vivster said:
Intrinsic said:

Yh, you aren't exagerating at all. I don't know why people always defaukt to blaming the hardware.

After playing Uncharted on the PS4, and if Horizon or GoW run at mostly 30fps on the PS4 (not even talking about the PS4pro) then IMHO, the problem isn't the hardware but the developers. 

But yh, let's just keep saying the same hardware that can run a pre release horizon at a near locked 30ps can't run TR/DE or throw in any Ubisoft game in here at 30fps....

Can we say it's the hardware's fault if the game can't run at 60fps?

. Cause I'm sure just like me you probably know that any game can be made to run at 60fps. It all just boils down to what choices the devs make as to what to prioritize on. 

Maybe you haven't figured this out yet, but all devs seem to prioritize eye candy over framerates unless they are making a game that could be negatively impacted by running at 30fps. If the PS4/XB1 were both 6TF GPU consoles in 2013, we will still be seeing 30fps games today. That's just the way it is. And i think that people need to try and understand how it works.

Devs make games for consoles. Primarily cause they make more of their money from that userbase. Now we see those much more powerful PCs running the dsme games at higher rez and/or framerates on PCs.... Then in turn people talk about how weak the hardware is cause they aren't running the games as well as PCs can. When in truth the PCs are only running them better cause the games are all designed to run on consoles. If these consoles have significantly better hardware and the difference between the console and the best PC hardware out there was say about 20%, be rest assured that even those PCs would have a hard time running the games at anything higher than the console defaults. Cause these devs would just pour everything into eye candy.

So no, I'll always blame the devs.