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But...I mean...can't they pull all of the text, translate it, and then proof the script to make sure they caught everything? No matter how you slice it, leaving any untranslated text is sloppy work, and although they may trust QA to catch when they accidentally miss some text, it shouldn't take QA testers to make sure all of the text gets translated to begin with.

I can forgive a small translation error or two that are a result of simply not proofing the script well enough, but to miss text completely is some amateur hour stuff. They literally have all the game files and can pull every last word of text. I can't think of a truly valid reason for messing up in this way.