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Soundwave said:
Some areas of BoTW look great, but some areas you can tell they are hurtin' because they're held back by the Wii U hardware.

Considering everything its got going on at once, from its laundry list of physics and interactivity, to subtle but expensive luxuries like realtime rather than cooked reflections, good quality depth of field and light shafts, ambient occlusion, etc, I think it looks about as good as one can reasonably expect from hardware that punches just slightly harder than PS3/360.

Given another two years or so of serious investment though, a little bit more wiggle room might have been possible. For instance, XCX seemed to already be straining at the hardware's limits, yet Breath of the Wild manages to improve upon it.