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stewacide said: All the dungeons in Twilight Princess have a goal that's made clear up-front. With a few exceptions OoT is simply a matter of find switch, collect key, open door, find switch, collect key... ...that is to say while in Twilight Princess you generally know what you're looking for / trying to accomplish, in OoT you usually don't know what you're after until you stumble upon it. It's a subtle difference, but it makes all the difference in terms of experience IMHO (there's a lot more satisfaction for instance in solving the TP water dungeon where the goal is clear and the mechanics make sense, vs. the OoT version which is just endless trial-and-error).
I kind of understand what you're talking about...although I think OOT is more about larger, overall goals. Also understand that in its time, OOT was a HUGE game...I still remember crossing that huge Hyrule Field, with the sun rising and setting...it may feel old today, but it's still my favorite game of all time.



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Bet with disolitude: Left4Dead will have a higher Metacritic rating than Project Origin, 3 months after the second game's release.  (hasn't been 3 months but it looks like I won :-p )