Wyrdness said:
Actually he's right in that the brand played a bigger part in Go's success because the same developer had a previous game that utilized the same AR concept and it never took off. The AR maybe the most interesting thing about GO but no doubt the brand is what made it successful. |
Yeah it needed the brand to gain traction like I said, but that's not what made it a phenomenon. If that were true there'd be 500m people playing the actual games. I guarantee the percentage of people playing Go that never before played a pokemon game in their life is easily higher than the percentage that have.







