Nuvendil said:
But in the case of this game, downloads don't mean anything is what I am saying. Because unlike Pokemon Go, every download isn't a potential repeate customer. They are only potentially a one time customer. The whole reason downloads are talked about in freemium games (games where all core content is free but microtransactions accelerate game progress) is because everyone who downloads it could potentially pump any ammount of money into it, making any other number considerably harder to track without direct word from the company. WIth Mario, it's at most one transaction. Therefore, it is very easy to track and the whole reason downloads matter is rendered moot. |
Its harder to predict number of people who will pay full price for game than predict potential number of downloads, but one its certain, more people download and try game higher percent of people will actually pay full price for game.







