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Lawlight said:
Nuvendil said:

It sorta is.  It originates from older tvs, which for the longest time had a standard refresh rate of 60Hz, making 60fps the highest possible framerate in practical terms (I mean you could go higher but since the tv was refreshing at 60, anything beyond 60 was pointless).  It's stayed the standard because 60 *is* twice as high as your standard 30 and diminishing returns start reducing the impact of each increase anyway.  The more important point here is higher framerates are *always* an improvement.  It's just a question of how significant of an improvement, which varies from game to game.  

What our 50Hz TVs or 144Hz monitors? How does 30/60 work on those?

Well it works the same, they just bring different caps.   If you have a 50Hz (where would you get one? :P ), any game running at over 50fps will look the same as a game running at 50fps because the TV itself is refreshing at 50fps so it's a sort of cap in practical terms.  While with the 144Hz monitor, you are capable of experiencing framerates up to 144fps, if you have the hardware for it.