Nuvendil said:
It sorta is. It originates from older tvs, which for the longest time had a standard refresh rate of 60Hz, making 60fps the highest possible framerate in practical terms (I mean you could go higher but since the tv was refreshing at 60, anything beyond 60 was pointless). It's stayed the standard because 60 *is* twice as high as your standard 30 and diminishing returns start reducing the impact of each increase anyway. The more important point here is higher framerates are *always* an improvement. It's just a question of how significant of an improvement, which varies from game to game. |
What our 50Hz TVs or 144Hz monitors? How does 30/60 work on those?







