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Snoopy said:
CGI-Quality said:

That doesn't mean just match it spec-for-spec. It has to also include like-for-like scenarios, which is almost never the case, anyway. A 6TF console (remember, this is theoretical) is not going to perfectly match the power (the one that you're most concerned with - for gaming) of a 10TF PC. Plus, it's not just a matter Floating Point Performance (which many console-only gamers are hung up on). There are other things that need to be considered, such as the API, CPU, memory bus/bandwidth, and so on.

Which favors consoles and xbox. Xbox doesn't need a heavy os like windows, they have api to specifically target the hardware and when talking about TF, xbox scorpio will match a 10 tf pc easily. Thats why you don't have games that look as good as uncharted 4 using a 1.8tf gpu on a pc. Sorry, but Consoles are better optimized than PC. 

Uncharted 4 is in that level because they took years to develop, they have Sony to give money for the development, and only had 1 machine as the focus. So they had how to use 100% of it. A lot of PC Developers don't have the time ND had  or the $. Making a very good PC game would limit their market, they need money. It is better to make a normal game and put settings for the ones who have better Pcs.