Michelasso said:
yeah, but the difference will NOT be 1080p vs 4K. Simplifying 40% more power means 18% more pixels for each X and Y dimension. Indeed 900p*1.18 = 1062p, close to 1080p. Lets' say a game on PS4 Pro will have a 1440p frame bufffer with 6TFLOPS it could be just a 1700p frame buffer. Then sure, the Scorpio should improve other pieces of HW, but currently we know nothing about it. Still, the PS4 Pro has 3 times the power of any Xbone, so no, they are not and can not be compared. Then, since we are talking about pixels, we are talking about something much smaller than an ant, so your arguments goes against what you pretended to say. Indeed higher the resolutions get and much harder it becomes to notice a difference. Just think SD vs 720p and compare it with 720p vs 1080p. The jump from SD seems much higher. Or even better get a 2x2 grid and compare it with a 3x3 grid. Night and day. |
To me the difference between 4k/1440p and 1080p is much bigger than SD and HD when fully utilize. Also depends on tv size,distance from t.v.,ect. Even if we aren't talking about rez but just tflops, 2tflops will make a lot more difference in textures, lighting, ect then .5tf. Which was the point I was getting at. The person I was arguing was trying to say Scorpio and PS4 pro difference will be the same or similar to Xbox one and PS4 which isn't the case. As numbers get bigger even at the same percent the difference will always get larger.
900p / 1080p isn't no where close to 4k vs 1080p. Microsoft already stated the console will be 4k ready.







