By using this site, you agree to our Privacy Policy and our Terms of Use. Close

All of this about fan made projects (specifically the fan made games) kinda give me this weird gray line vibe. I'm all for fan made projects like fanfiction and fanart and we've seen millions of those based on Nintendo IP and I rarely hear anything about them being shut down. However when it comes to games, especially if they're using assets and characters that are either stripped or borrowed from the original IP source material, this is where I have to pause for a while. It's like having Project M to me. I acknowledge it's there and I don't mind its there, but I'm not one to support mods or fan made games.

You can call me cynical or an a$&@?)/ for not supporting these things but because they use the identity of IPs that are known around the world and have already had a settled prestige...I'm not so sure about these things. I'd personally rather play the original creators work. I'm sure the fan made games are fine and dandy for some, but they're just not for me personally. Plus I don't know the full details about copyright and trademark laws besides the basics. How do they affect international IP? If Nintendo allows even one project to slide, what kind of precedent does that create for future fan made projects and how does that affect their trademark and copyright?

I personally don't know how these are anti consumer issues to be honest. I'm not turning an blind eye since I've read articles about these projects and issues on YouTube within the past few years. Some say YouTube provides free advertising while giving content creators money via monitization of content created by the game developers. It's interesting to think about. Especially when we're also dealing with an IP that was able to stand out and gain a big applause on a cameo appearance in one of the biggest stages in sports seen by billions of people around the world via TV or internet or an IP that has a new free app that has garnered millions faster than any other app, created a ,positive influence on the company's hardware and software, and easily put the IP in the mainstream spotlight.

Plus it's not as if Nintendo is completely against YouTube either. Why would Shigeru Miyamoto and Reggie Fils-Aime go out of their way to be guests on some content creators' YouTube channel? Why would Nintendo invite content creators to events like the Nintendo World Championships or the prerelease Splatoon events?

Sorry if I'm going all over the place but I'm just putting my thoughts on these. There are gray areas behind these things and I'm not really sure how much of an impact they can have on casual consumers or even core consumers. Just speaking as someone who's a long time Nintendo fan (and still is) who is aware of these lingering debates and issues.