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Hiku said:
Xen said:

In the sense that the characters, environments and enemies are nothing unlike what you'd see in many recent JRPG's (and even some animes). I find nothing enticing about the way this looks, but there is a chance the gameplay will carry it through, being that it's made by PG.

-snip-

Thanks for the (forum-unworthy!) explanation. Perhaps I don't see it or hear it - while the third picture is something I find quite nice (and actually distinguishable), I just don't see much difference, even if there attention to small details there - and there is. As to Japanese VA, I typically play games with English VA, unless the Japanese cast sounds really good (or the English one is bad). I can only recognize a few Japanese VA's, but I will tie them to another character they portrayed rather than a name - I don't really know 'em. 

As an example of style though, Persona 5 doesn't really come up with new things either - but to me, it's exemplary and distinguishable (though, I can say that about SMT as a whole).

@Ruler: Blizzard? Generic? From Starcraft to Overwatch, they are anything but generic. Fantasy WRPG's are generally extremely similar, yes.

@Lafiel: From a gun that assembled itself in your hands, to stupidly unreasonable power armor designs and attacks, Vanquish wasn't generic at all.