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Mr Puggsly said:
Shadow1980 said:

Assuming it's still going to have a 6 TFLOP GPU, that means the relative GPU power gap between the Scorpio and PS4 Pro is about the same as the relative GPU power gap between the PS4 and XBO. This likely won't make much of a difference for third-party games. First-party Xbox games will probably look a bit better than first-party PS4 games, but not massively. And if you don't have a 4K TV or plan on getting VR, there might not be much tangible benefit besides 1080p60 being a more common standard. Neither the Pro nor the Scorpio are a generational leap. It's obvious that they exist almost purely to take advantage of 4K, HDR, and VR, but are otherwise the same current-gen platforms we've had for the past 3 years.

EDIT: And on a further note, power has never determined the sales leader. The PS4 is literally the first time the most powerful console in a generation was also the sales leader. The Master System, Neo Geo, N64, Xbox, and PS3 all failed to be the #1 console of their respective generations. The PS4 is winning for reasons that have nothing to do with it being more powerful, and the Scorpio won't suddenly dominate just because it's more powerful, either. Consoles succeed on the merits of things like pricing, games, and marketing.

That extra power is going to allow alot of extra polish and/or performance.

For example 4K games on PS4 seem to be aiming for 30 fps. That extra power of Scorpio could bring that to 60 fps. That alone would be pretty significant. Even 1080p titles pushing PS4 Pro's specs could be 30 fps. Thats another scenario where Scorpio could push 60 fps.

So in my opinion, MS should push the performance edge on 60 when they can. Thats worth more than beating PS4 on pixel count.

Are there any games where the XBO runs it in 30 fps, but the PS4 runs it in 60 fps?