Conina said:
Why shouldn't there be a simple step like 720p->900p->1080p in standard upscaling? If 900p is an option for the 8th gen and 640p was an option for 7th gen, anything between 1920x1080 and 3840x2160 with up- or downscaling is also an option. |
Yeah, obviously you can upscale between arbitrary resolutions,
which will have the characteristic of standard upscaling with smaller discrepancy in resolutions.
I was focused on taking advantages of the paradigm of checkerboard rendering which has a different characteristic visual effect than upscaling, and what intermediate steps or approaches might there be before full 4K?
As far as I can tell, one can increase the percentage of full rendered pixels, e.g. 50%->60%->80%->100%, and the question is does one do so randomly, or focused in a certain way?
Screen-center-bias seems like it would yield higher perceptual benefits for strongly screen-center focused games, e.g. 1st person POV racing, shooting, etc. In other type of games, you would probably be just as well off equally distributing the "full pixels" across the whole screen, although I suppose one could exclude/include specific areas of interest or disinterest, e.g. areas adjacent to/ overlapping HUD elements, foreground weapons swinging around in lower middle zone etc.







