Can you specify what is annoying?
This thread is full of people who have a hard time distinguishing between checkerboard and true 4k.
VR foveated rendering is talking about discarding 90% of info outside of narrow circle,
but the concept here is retaining the full 50% of checkerboarded info in that area.
If anything, some level of subsconscious awareness of difference in detail may re-enforce feeling of immersion,
by re-inforcing transfer of POV whereby you naturally use POV swivelling whenever possible when glancing around.
Obviously, there is no need for "sharp" borders of these areas, it is choosing specific pixels to render (vs. interpolate),
so the "full render zone" graduates outward (towards full 50% checkerboard, whose full-render pixels alternate each frame)
Anyhow, I'd be interested on other takes on what else could be "between" pure 50% checkerboard and true 4K,
since there is no longer a simple step like 720p->900p->1080p in standard upscaling.
I guess with the color subsampling idea, color is checkerboard rendered, while brightness is rendered true 4k = 2/3 load?







