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Yes, they should always be discoverable (and collectable) in-game. Not anything like Final Fantasy XII, where you have to avoid four completely arbitrary containers to get the Zodiac Spear. (Yes, you can get it otherwise too, but it's so unlikely that getting it that way is infeasible.) Anyway, I don't particularly care whether getting them is behind a game mechanic or not, I just want them to be discoverable in-game. That said, having collectibles at all is more or less a questionable mechanic in most cases, and the feature's existance should be very carefully analyzed before having it in any game. Usually it's just a cheap way to extend a game's duration without adding anything meaningful to the game.