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windbane said:
naznatips said:
Storage is certainly a problem, but Nintendo already promised a solution for that.

The rest of it is just ignorance. Mario is the progress bar. Storing credit card numbers on a video game system is a BAAAAAD idea. I'm sure Nintendo would just love to be sued by a thousand parents who weren't aware their credit card was stored after their kid went to town and bought 30 VC and WW games.

All it asks is the number, exp. date, and security code. You should have those memorized anyway.

yeah, because I want to memorize more numbers. Why don't parents just pay attention to their credit cards? I love that my credit card is saved on PSN. The most someone can buy is a few hundred I believe. That's nothing compared to if someone actually...I dunno...stole the credit card. If my PS3 gets stolen that's $500 down the drain. Anyone who says the minutes it takes to download isn't a big deal better not be complaining about PS3 game installs. "Go to the bathroom, get a sandwich" are solutions proposed for game installs that actually make load times faster. Not having background downloading is only not a bigger deal because of the storage problem (something that many people have been complaining about that Wii owners are finally admitting). If demos were actually available for games it would be a lot worse. Mario as a progress bar is annoying, but that's a minor issue that shouldn't exist because of background downloading.


 If someone steals your PS3 they could access your credit card number, copy the card and spend a lot more than $500.

Yes it is unlikely, but possible.

@bdbdbd, I don't think that is true, a number of times I have counted the coins between mario hitting the blocks, never all at once but I am pretty sure it is 13 between each block hit whatever size the game is.