Jon-Erich said:
It isn't so much restrictive controlling. It's stupid decision making. Konami had a good Castlevania team. They then decided to give Castlevania to a western developer because they felt it could be their next Metal Gear Solid. Since that happened, the series has gone down in quality. The same thing happaned with Silent Hill. Good management isn't about being strict or relaxed. It is about knowing when to interveine and knowing when to leave everyone alone. There is no reason why the Castlevania team should have had the series taken away from them and then a prominent producer like Koji Igarashi be put in charge of obscure mobile projects. |
Lets be honest.
Castlevania hadn't really taken any major steps since Symphony of the Night while under Igarashi. Just more of the same, with nifty gimmicks. What KONAMI intended to do was refresh the series by giving other untired minds a shot and of course, increase its western appeal like SotN did before it. I think Aria of Sorrow was the last million selling Castlevania before MoS
EDIT - I'm wrong, SotN was the last million selling Castlevania, though Lament of Innocence came close. SotN was a long time ago...







