OttoniBastos said:
We were talking about CPU tasks specifically.What you said about GPU task is right just not what we were talking. PS4 PRO GPU allows better resolution and graphics but the 30% improvement on CPU won't be enough to push physics and AI calculation enough.As i said they could make workarounds to compensate that(GPGPU comes to mind) but that would require some extra care(time,money and effort) that devs are not willing to do for a console(The reason they love consoles is because they only need to optimize to one spec) |
No. You specifically claimed that a doubled framerate requires a double the CPU power.
"This 30% improvement is not enough to allow twice the physics/AI calculations per second.(which is required to have twice the framerate)"
"double the framerate -> double the amount of data to process on the cpu in the same time frame,thus,double the clock is needed"
But it's simply not correct.
Physics and AI scripts aren't tied to framerate in modern games, but graphics are.
(physics can be synced with framerate like in Dark Souls 2, but it's a different thing)
The CPU uses the same amount of calculations for the physics and the AI no matter if the framerate is 30 or 60.
If want to run Witcher 3 in 60fps instead of 30fps, I need roughly twice the GPU power, but only about 10% more CPU power (and the extra 10% are for the increased amount of draw calls for to the GPU, not to calculate extra physics or AI).







