I remember clearly when graphical detail started becoming too much for me - the original Witcher in 2007/2008 - I was running around city and thinking the details were nice but they were waste of resources since their only function was decoration with invisible walls everywhere. The second game was Mafia 2 (2010) which also was a huge disappointment as a game for me - but first stage that was set in WW2 the game required me to move fast through very detailed rooms and I was thinking damn, they put so much work in to this just for me to rush through without chance to actually appreciate the details.
I had problems adapting to modern games around that time because there was so much detail it was distracting me. I still hate when there is too much trash on every square meter in some triple A games like the modern Deus Ex games but that is the least reason why I dislike those games. That's why I love PS2 era games because they look good but at the same time have only so much detail that I can fully concentrate on gameplay.

Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.
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