I think it's funny how samey the game looks and how difficult it is to write an algorithm that gives varied planets apparently.
And at the same time there are lots of tech nerds who believe we are just a few decades away from the singularity, a self-evolving super AI.
It's very sad because I was hoping procedural generation by now would be at the point where it really could help create huge worlds. But it simply can't yet.
No Man Sky is a huge fiasco in this respect. In technical terms some people argue that it took procedural generation a leap few years forward, but comparing with the expectations it actually took us back in time, because if such an ambitious project was only able to create a samey world that bores most players, there's no chance we'll get the worlds of Elder Scrolls, Grand Feft Auto, The Witcher etc to become bigger with the help of procedural generation in any forseeable future.
Was there even one aspect of ther procedural generation in No Man Sky was impressive?
The variation of textures it could produce? The look of creatures? The creature animations? The overall topography of planets? Unique weather? Unique creature behaviour? Variation in tech level and civilization advancement of creatures?
Not from what I've heard sadly.







