Kai_Mao said:
One of the main reasons why Fire Emblem Awakening succeeded was because it was able to be accesible to a greater audience that previous games were not able to. Casual mode allowed for new players and casual players to play the game without the danger of actually losing their comrades if they feel if its too much of a challenge for them to start. Permadeath was a factor here for some fans or consumers who wanted to try the games. Of course, it didn't hurt that Awakening combined pretty all of the elements that were introduced from previous games and added a few new things that allowed it to stand out and be great. I wonder how Metroid can close that gap between casuals and core gamers while remain the challenging series it is known to be. |
I agree w your post- And one thing of several that Nintendo is extremely adapt at is creating a game that can close that gap.... IF they are committed to it- If not you get the recent Starfox iteration or they get someone else to make a Prime Federation force- Nintendo can do it but they seem to have gotten so conservative w their games - they need to break out fo that soon IMO