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Actually, if you look at 3D World's credits, you'll see that it had a much higher budget and larger dev team than any of the other 3D Mario's, just because of HD. The 3D World formula was deliberately chosen, to support multiplayer. Wouldn't it be seen as a huge step back if the next 3D Mario DIDN'T support multiplayer?

And speaking of ambition, sometimes it can come back and bite you. Sonic Unleashed for the PS3 was the most ambitious title for the blue hedgehog, boasting a brand new engine with advanced lighting. The levels and hubs were MASSIVE for a Sonic game. The soundtrack was sublime. But the system struggled to handle it all with sluggish framerates, bloated and confusing hubs, and needless Werehog/collectathon sections to pad the game out. They even had to tone things BACK for Generations just so it can run well.