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mutantsushi said:
Soundwave said:

The downside to that is a lot of Nintendo IP would likely get shelved forever. 

Nintendo wouldn't bother to make a game like Punch-Out or Pilotwings or Kid Icarus ... they make these types of games now because they have to support an entire platform. Probably something like Splatoon likely wouldn't get made either. 

...Look at how much more diverse and great Sega's software was when they had to support the Dreamcast...

Except the potential sales base for those type of games would be multiple time larger than it is, e.g. for Wii U.
Everything they can currently justify making would become just that much more profitable.
Sega had financial problems... Instead of failing, if Nintendo just went from console success to 3rd party dev success,
they don't have Sega's problem, and the same type of development they might do anyways just instantly has a larger market.
Even if they aren't interested in developing every single IP they hold, it seems like they would be more open to licencing them.

its not as simple as bigger install base=bigger sales. we have seen that alot of Nintendo IP have pretty consistent sales regardless of install base. Heres a few examples.

Pokemon Ruby/Sapphire, Diamond/Pearl, Black/White, X/Y have all sold in the 15-18 million range on devices that range from 60 to 155 million. While all 3 remakes have sold 12-13 million.

Mario 64, Mario Galaxy, Mario 64 DS & Mario 3D Land have all sold about 11-13 million on devices that range from 33 to 155 million.

Animal Crossing on DS & 3DS have sold similar despite a 95 million hardware difference.

With the exception of the first entry on the original Gameboy, most Kirby games sell about 2 million give or take, same with Metroid & Mario Party.

Legend of Zelda, Ocarina of Time & Twilight Princess all sold about 7 million give or take on vastly different install bases.

Their games will need to sell alot better to make up for the loss of hardware sales, accessory sales & 3rd party royalties.



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