mutantsushi said:
Except the potential sales base for those type of games would be multiple time larger than it is, e.g. for Wii U. |
its not as simple as bigger install base=bigger sales. we have seen that alot of Nintendo IP have pretty consistent sales regardless of install base. Heres a few examples.
Pokemon Ruby/Sapphire, Diamond/Pearl, Black/White, X/Y have all sold in the 15-18 million range on devices that range from 60 to 155 million. While all 3 remakes have sold 12-13 million.
Mario 64, Mario Galaxy, Mario 64 DS & Mario 3D Land have all sold about 11-13 million on devices that range from 33 to 155 million.
Animal Crossing on DS & 3DS have sold similar despite a 95 million hardware difference.
With the exception of the first entry on the original Gameboy, most Kirby games sell about 2 million give or take, same with Metroid & Mario Party.
Legend of Zelda, Ocarina of Time & Twilight Princess all sold about 7 million give or take on vastly different install bases.
Their games will need to sell alot better to make up for the loss of hardware sales, accessory sales & 3rd party royalties.
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