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Goatseye said:

That's not entirely true. Rare's charm was that it was entirely independent creatively.

Goldeneye MP for example was done without Nintendo knowledge until the last minute.

Rare had everyone in their studio, from composer to designer, everyone had their pitch in their games. They didn't need publisher's direction before 2000.

It's very true as Nintendo had to monitor them a lot through the late 90s often having to step in, when ever Rare had freedom the projects would either run into problems or have a prolonged development an example was their project Dream which members the of Conker team said was not very good in fact Rare's creativity during the N64 was inspired by Nintendo themselves as Banjo came into being due to them seeing Mario 64, before that Dream was essentially a Crash Bandicoot clone.