ssj12 said:
you are corerct,
Anyways, the grays and lack of color fit the areas played. Look at gears, in Gears 2 when in some areas the sky is bue but the rocks and everything are natural drab colors. Same with Killzone. The colors are what they would be realistically. Crysis is in a different setting ie the jungle, not some wasteland or destroyed city. |
Ah, but ssj12, I think I disagree.
I believe Gears and Killzone both use a filter, just like MGS4 did, that make every pure color in the game have an overtone of the color of that filter. The problem isn't that the environs in real life lack color, they certainly don't, again I point to blood.
Another thing, these enviroments don't exist in real life. If Killzone or Gears had say, a giant flag blowing during a level, with bright red colors for blood, then that could change my opinion, but even look at the sky, it is greyish.
Bioshock and Halo, both of these games have excellent color schemes and don't resort to grey filters. I agree that the grey problem isn't major, except in Gears, Killzone, and maybe Resistance, but let me show you some screenshots:


Now look at Halo 3
And Mirror's Edge

And bioshock
Now I ask you. Why the grey? It certainly takes away from the impact of the graphics, imo.
Edit: Obviously that is a tech demo for KZ3, but the new screens are just as grey, so bear with me, the ss doesn't matter, but the point stands. Why do developers find it necessary to use grey filters to present realism?
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.







