LivingMetal said:
How the trials play out gameplaywise is an interesting take on "shooting down" your opponent's argument. I've never seen anything like this before, but I do have an issue with Bullet Time Battle. I'm a fan of music/rhythm games like Project Diva. But the method of having to keep tempo during Bullet Time Battle seems like a forced effort to have variety during the trial. Aesthetically, I cannot find how this is a good fit for a game like this. |
That's the part that hurts the second game a bit, especially compared to the first one. They expand upon the action-style sequences of the trials a bit and the game is worse for it imo. I would rather they just focus on the shooting down portion and allow for the story to keep telling itself without forced in mini-game formats.