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Intrinsic said:
Darc Requiem said:

Maybe I'm using the term incorrectly. Because it seems that you are basically agreeing that console games won't be pushing the hardware. It will be like PC. 

Pushing the hardware? I dont  agree with that mindset. 

lets be honest here. what does that really mean? Is this coming from all that PR bullshit talk of how this or that game is only using 60% of the hardware?

Or is this some sort of belief that with more powerful hardware we get better games?

Well.... no. More powerful hardware just means one thing. better looking games. and in some cases better running games. But in case most dont know, devs always focus on looks first before performance. Because unfortunately looks sell games and not if it's running at 30fps/60fps.

What I want are improvements in AI. csuse to me that can have the single biggest impact on how a game is experienced. don't give me a screen full of 30 dumb enemies. give me a screen with one super smart enemey. 

the hardware we have now can do all that and then some. the issue is the devs. 

And I'm sorry. PC always pushes gaming. not consoles. There are things happenning on PC today that we won't see on consoles (properly) for at least another 3-4yrs. So I really don't understand what you mean by pushing hardware. 

I'm not talking about PR bs. I'm talking about developers getting better performance out of comparable PC and Console hardware. My PC runs circles around the PS4 but differences between Dragon Age Inquisition, Tomb Raider 2013, SFV, MKXL, etc are marginal. Hypothetically, if my PC were a console these same games would perform better, they'd be developed around an I7, 24GB of RAM, and an 8GB GTX880M and a Solid State hard drive.