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LurkerJ said:
Darc Requiem said:

A lack of generations prevents a clean break from the previous iteration of hardware. The strength of consoles had always been a unified platform that developers could maximize. In addition, it made it clear to consumers when software was compatible with a platform.

I don't see this change as a good thing. New hardware is going to be limited by software being required to run on older hardware. Which defeats the purpose of having improved hardware. Consoles are becoming too much like PCs and forgetting what made the console model a success.

I don't think games having labels, in 2018/19, such as "playable on PS4 Neo/Xbox Scorpio and newer devices" will be a bad thing.

If the usual console cycle is to be preserved, 2018/19 will be the years we get the PS5/X2/NX2, and I'll be thinking about buying newer hardware just the same. 

 

As for optimizing games to utilize the hardware fully, I think it will be less of an issue with the Scorpio and beyond, games will look super great and be playable at 60 fps from that point and going forward. 

We shall see. I don't agree but I certainly can be wrong about this business model. That said, as far optimization goes you are fooling yourself. Devs have shown optimization issues with the existing console business model. Giving them multiple targets is just going to make the issue worse. 

 

Edit: Don't expect 60fps either. It's the first thing that gets sacrificed by developers.