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GOWTLOZ said:
curl-6 said:

I know that on paper the specs divide is considerable, I was referring more to how that manifests in the actual visual impression that I see on screen. For instance, a game can have 10 times as many polygons, but that doesn't necessarily mean it will look 10 times as good to an observer.

I feel like the rule of diminishing returns combined with their mid-range-in-2013 hardware is preventing PS4 and Xbox One from providing the kind of gargantuan visual leap over PS3/360 that I have come to expect from the generational transitions I've lived through in the past. This is the first generation where I haven't had that "holy crap, how is this even a video game" moment that I got from Gears 1 in 2006, or Rogue Squadron 2 in 2001.

Driveclub looks incredible, you should play it to see what a huge upgrade the graphics have got this generation.

The big upgrades this generation have been in the image quality and dynamic lighting which are not easily observed on the internet. When you play it you will be amazed.

I have played Drive Club. It looks very pretty, (though 30fps in a racing game rubs me the wrong way) but it still doesn't strike me as presenting the same kind of vast leap over PS3/360's best as previous generational transitions did. Honestly, there hasn't been a single game on PS4 or Xbox One so far that has "amazed" me. Don't get me wrong, there are plenty that look very beautiful, like Uncharted 4, Ryse Son of Rome, Star Wars Battlefront, etc, but honestly, the last time a game "amazed" me was Uncharted 2 back in 2009.

At this point I suspect I'll have to wait for the next generation of consoles to see the quantum leap over PS3/360 that I expected this gen.