RolStoppable said:
People who have played Zelda since the very first game are going to tell you that an open world is a return to Zelda's roots. What is wrong with you is that you need to be told what you are supposed to like, and you think that this Zelda does not represent what Zelda should be. So in order to correct this, I am going to tell you that this Zelda is looking great and you should feel the same way. |
But I didn't mean that Zelda going away from its roots necessarily makes the game less attractive. I only meant that I'm not "feeling it". When they showed the demo at E3 or whatever I didn't feel hyped, and that surprised me. Perhaps I felt like they were demoing a Ubisoft game (cool features you will end up skipping).
Now that you have established that the new Zelda actually is going back to its roots doesn't change things.
RolStoppable said:
Since the game is supposedly so openly designed that you can challenge the final boss right away (which should be seriously difficult because of the crappy equipment you are going to have at the start of the game), the same freedom should hold true for all other points of interest. Meaning that a lesser skilled player will avoid dangerous places and instead try to find easier tasks while a more skilled player can use the environment to his advantage in order to defeat enemies that would otherwise take a long time to beat with conventional attacks. Playing in such a way would of course not make the easy tasks go away, but you would be able to skip past them if you want more of a challenge. |
I hope it plays out like this! What you describe could never happen in an Assassin's Creed game, because in Assassin's Creed nothing is challenging no matter how early you take it on.
I seriously doubt you can challenge the final boss right away in Zelda though lol. Probably a misinterpretation in translation.