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Slimebeast said:
As a medieval guy I don't care much about katanas, but I wonder, how does the Nintendo community here on VGC feel about Zelda going so heavily on open world?

Zelda was at least partly open world (hub based) in the past too, but to me it feels like Zelda has now embraced the Western open world sandbox mentality, almost like a Ubisoft game.

Personally I am very hyped about the NX, but strangely I don't feel as strongly about the new Zelda as I thought I would. What is wrong here exactly?

For me, what makes it so much more appealing than a typical sandbox game is the amount of interactivity and nuance that's gone into the world.

Grass can be set on fire, which creates updrafts you can ride with your sail cloth and is influenced by the wind. Trees can be felled for firewood, and if cut down into a river will float downstream on the current. Temperature varies not just by area, clothing, and time of day, but with altitude and proximity to fire; the peak of a mountain is colder than halfway up, and you can start a fire and stand/rest by it to keep warm, except if it rains, the fire will be put out. The skeleton enemies will pick up their comrade's severed arms to use as weapons. Bokoblins can leave their weapons lying unattended while lounging around camp, and you can sneak up and steal them before engaging.

I could go on and on, but I honestly can't think of many other games that have this level of thought put into the game world and how you can interact with it.