JRPGfan said:
Thats useing PC numbers, with DX11. On consoles the differnce will be smaller, as will it with a differnt used API, like DX12 or Vulkan. The "avg" advantage of flops to flops will be alot smaller in a console. Id be surprised if it was more than 10-15%. I think Pemalite is correct, in saying that 2 x tegra x2 = roughly Xbox One level of performances, maybe limited by memory bandwidth so running lesser resolution. |
Direct3D or DX is a propietary API from MSoft, so neither Sony nor Nintendo will use it in their development tools. That leaves us with OpenGL/Vulkan.
Also, those theories with 2xTegras have, in my eyes, one big flaw: they are assuming a 100% scaling. That's something that won't happen.
Please excuse my bad English.
Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070
Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB
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