LuckyTrouble said: I was mildly interested in this game until about three hours ago. Then I read the recent Steam reviews since 1.0 launched and lost any interest I may have once had. The original Starbound sounded cool and dynamic. It had a lot going for it prior to the 1.0 release and had really turned into something I felt I could sink my teeth into. Then it turns out they decided to rip out basically everything interesting and dynamic about the game and turn it into a random, wandering, little impact and low risk title for the official release. I do not accept having to mod a game just to make it worthwhile. It's why I have so many issues with Bethesda titles since half the mods are just fixing broken things, forgotten features, or poor UI decisions. Mods should not have to make a game what it should have been to begin with to significant degree. So, ya know, maybe if Starbound becomes what it once was, I'll really consider it. In the mean time, I take genuine issue with Chucklefish's approach to reaching what they felt was a stable and feature rich 1.0 release. |
It's honestly not going to change for those few who wanted constant tempreture control and the like, most of what those few wanted was a ahrdcore game that ended up screwing over those who wanted to explore but without as much risk, it's why we have different difficulties now.
Hunger is still in the game but in all honesty I actually played the vanilla ea version of the game 3 years ago and it wasn't as in depth and rich with lore and story, it was a very barebones Terraria at the time, it had no story at all, no main plotline, you just went out and collected objects while building whatevertook your fancy, things that you can still do to this day in the current version of the game.
If it never took your fancy 3 years ago, it's not going to now.
Also I find bethesda's engine to be tripe but I really do love mods and mod support, the modding community gives us ideas and content that devs a good chunk of the time hardly manage to think of, it's why most of Fallout 4 is composed of mods that were in Fallout 3 and NV, Bethesda actually took on board what the modding community was making and what we wanted. You may not like mods at all but I find that they ehance the games we play as well as give us more free content, fixes and even get devs endorsing them in their future games.
Reviews in total seems a bit odd to tip your sale for the game with it being 50k positive and 6k negative. Some of the negative reviews have only had a total play time of 2-10 hours for some and the rare cases being 500 hours, likely for those that stopped playing the game for a year or two and then came back.
Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see
So pay up motherfuckers you belong to "V"