By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JEMC said:
Soundwave said:

I'm not saying this is what Nintendo is doing but if their philosophy is to have PS4 ports just at a lower resolution, they then may be forced to have to keep a reasonably powerful CPU, because CPU processing doesn't scale down nearly as well, where for graphics you can do things like reduce the number of pixels that need to be rendered by 1/3 (600p res) or even 1/4 (540p res) for portable play. 

Nintendo said that it wanted to appeal both casuals and core gamers, not that they wanted to get PS4 ports.

They can appeal to "core gamers" by, given that they won't need to develop 2 versions of several games (as always, if they go hybrid), develop new IPs that can appeal to that market like Splatoon or Xenoblade do.

Werix357 said:

speculation based on the many rumors/reports oh there is a hint in the slides.

Below pic is taken from Nvidia slide "sufficient thread count for automotive and gaming applications."

Yes, it has enough power to run games, but that doesn't mean that it's good at it or that it's what it was designed for.

There's a reason why Nvidia has improved the CPU side of the X2 so much compared to the graphics side, and also why they have only shown it in the Drive PX2 platform, that doesn't have to worry about power consumption or heat.

Yeah I get what you're saying but from a business perspective it would be smart to make an SoC that can be used for multiple purposes. CPU'S have always been a weak spot for portable consoles and from what I've read about the PX2 is that the majority of the drive focused stuff is external to the CPU and GPU portion of  the chip