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Soundwave said:
JEMC said:

The two problems I see with that chip are that

A) It features the same 256 shader units (or cores) that the older X1 model. Sure, they are Pascal based instead of Maxwell, but the performance won't be much higher. All that without knowing the frequency it will run at, which is crucial for Pascal.

And B) As fatslob noted in another thread, Nvidia has gone with a "big.SUPER" approach instead of the "big.LITTLE" one found in the X1 and most mobile chips. That would drain the battery a lot faster.

Simply put, Nvidia hasn't designed the Tegra Parker/X2 with gaming in mind. The X1 would be a better choice for Nintendo.

The thing is one of their slides specifically mentions automotive and *gaming* functionality specifically for that CPU config though, so I dunno. 

Probable the chip underclocks in portable mode. 

The chip Nintendo uses may just be a Pascal version of the X1 though since there doesn't seem to be a huge difference in performance from X1 to X2. Maybe by using Pascal architecture and shrinking to 16nm it gives Nintendo enough leeway to run the TX1 level performance at full clock without needing a fan or something. 

Not a huge difference in perfomance you say? With doubled memory bandwith?