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JRPGfan said:
GoOnKid said:

I can't understand people who still have trouble with the controls. They really aren't as hard as some make them look like. You don't even have the need to look at both screens, just look at the gamepad and you're good.

This control scheme allows for much more precise aiming, for much higher scores and for a wider target range. Playing SF643D after SF0 showed me that the classic controls are completely inferior.

Because who wants to play a console game on their nice big TV screen right?

When instead you can just play through "Star fox Zero" completly on your little gamepad one?

Its a bad design choice, and it borderline ruined the game.

Crazy how many people defend it.

Not everyones expririance is the same as yours. It's arrogant when people think you must hate something as subjective as a control scheme just because they do. I remember the hate some people had for kid icaus uprising's controls and i didn't have any issues at all. Then some people loved skywards swards controls and I was in the camp of people who didn't like them. But if you did like the controls good for you. You could argue that it's bad design for appealing only to a niche group but dont blame the gamers who enjoyed them.