Soundwave said:
Point remains, I'm fine with Nintendo making accomodations for other audiences, my gripe is that we as experienced gamers or whatever term you want to use (go ahead and make one up) are the ones being asked to make every sacrifice.
We used to get perfectly reasonable technology in line with the other systems on their day from Nintendo, now basically every aspect of their modern systems are really design first and foremost for beginner/non-gamers. I'm sorry if you don't like the distinction but it clearly exists.
And basically for all these trade offs, what we're told is "shut up and accept the inferior hardware which is still pretty expensive and accept little to no third party support so we can make our hardware this way to suit this other crowd, but we're giving you Mario and Zelda, you should be happy enough with that."
Well you know what? The NES/SNES/N64/GameCube had Mario and Zelda too, saying "you're getting Zelda aren't you" isn't good enough.
If Nintendo was genuine in this whole "we're making hardware for everyone" then the system would be legitimately designed for everyone's needs. Which the Wii and Wii U clearly were not, they were designed primarily for a beginner audience and their needs were put first in virtually every design decision, but we got a nunchaku or dual analog for core players, whoopity doo.
Nintendo is being disingenious in making these kinds of statements. They are not making hardware with "everyone" in mind, they're making hardware very clearly for beginner/casual players in mind, and traditional/experienced players are the ones being asked to sacrifice on their expectations (don't expect good graphics anymore, don't expect great developer support, don't expect good online, don't expect a HDD storage standard, you have to pay extra for a traditional controller, you should be happy with Nintendo Land as your pack-in title, we don't need to give New Super Mario good graphics because casuals don't care about graphics, etc. etc. etc.). These aren't imaginary trade-offs, they are real and tangiable, since Nintendo went this "blue ocean" direction, Nintendo players who are enthusiasts have been asked to sacrifice their expectations while still paying top dollar.
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