TheLastStarFighter said:
The key is content. Nintendo's last two systems to varying degrees have lacked content. Wii was pretty good, but not great, while Wii u is downright dreadful. I personally like all games, especially adventure and RPG. Wii and Wii U have both offered at least one exceptional game in each genre in Zelda and Xenoblade. The problem is, one game for the life of the system is not enough. Nintendo needs to find a way to either produce more games or get third party support. Third party support is superior, because you get more innovation and variety. The next best thing in videogames could come from anyone, anywhere, but if non-Nintendo developers aren't putting their content on the system, a Nintendo-only gamer will miss it. If more power is what is needed to bring more content to their platform, Nintendo should build a system with more power. If another solution is superior, Nintendo should take this path. But I can say that 192 retail releases for Wii U is an embarassment. |
That's also one other thing that I think is a legitimate gripe with the modern state of Nintendo, for people who like certain genres, like you mentioned RPGs, it's basically become "well you got Xenoblade didn't you?" ... as if one great game in that genre for 5-6 whole years is some how now become acceptable.
Like I've said for Nintendo to pursue this "blue ocean" has basically meant that "experienced" gamers have had to lower their expectations virtually all across the board from the NES/SNES/N64/GCN era because Nintendo is not able to recoginize a happy medium (and no, the Wii U is not even freaking close to real medium, it was designed just like the Wii the only difference is the controller gimmick blew up in their face instead of taking off). The N64 era had its issues but that was largely a correctable mistake in using cartridges.