zero129 said:
Darwinianevolution said: Making a massive game through randomised generators was always going to end up in failure, at least if you wanted a decent story ou of it. You need to craft a campaign on places that you know, not random planets. Promising a story of sorts was pretty much a lie, they couldn't make it if they don't know where they were making it. I still think that, out of all this kind of games, the best one is still Spore. Sure, the modes are short and shallow, buch each of them has a good idea behind them if someone developes it. |
OMG! Im not the only one! xD. Id give anything for a more deeper developed Spore it had some great ideas.
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I'm sure there are some games out there that develop the ideas of each of the modes of Spore. I mean, the cell stage is basically a more strategic version of Agar.io and its clones, and I'm sure there is out there a more complex version of the animal and space stage.