By using this site, you agree to our Privacy Policy and our Terms of Use. Close
PrincessPeach said:
The problem with the casual crowd is that they drop something as soon as the next fad comes along. The Wii is the best evidence of this.

Meaning big initial sales, followed by a sharp drop-off in interest.

The myth is that it was the "casual" crowd that made the Wii a success; and later dropped it.  The problem was in the product itself.  Both new and experienced gamers flocked to Wii, but they also all later dropped it because the experience was not sustaining.  Everyone loved the awe of the motion controls, the Virtual library, and the AAA first party titles like SMG and Zelda.  But the lack of HD and AAA third party meant that gamers looked for new experiences elsewhere.  If Wii supported these features and games, or if it had a successor that did around 2010, its fate might have been different.