Making a massive game through randomised generators was always going to end up in failure, at least if you wanted a decent story ou of it. You need to craft a campaign on places that you know, not random planets. Promising a story of sorts was pretty much a lie, they couldn't make it if they don't know where they were making it.
I still think that, out of all this kind of games, the best one is still Spore. Sure, the modes are short and shallow, buch each of them has a good idea behind them if someone developes it.










