Nem said:
It wasn't a project very different from a Vita localisation, so perhaps not. It did bomb hard in Japan though. Pretty sad because its a really good game. The problem was Nintendo's messaging creating expectations of a crossover instead of a colaboration. |
Unfortunately, the Atlus and Nintendo devs really didn't have a concept they felt comfortable with until after the game's initial announcement back in 2013. Probably wasn't a good idea on their part. I'm gonna start playing it soon once I get some time.