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Nem said:
KLXVER said:
Tokyo Mirage Sessions really bombed hard...

It wasn't a project very different from a Vita localisation, so perhaps not. It did bomb hard in Japan though. Pretty sad because its a really good game. The problem was Nintendo's messaging creating expectations of a crossover instead of a colaboration.

Unfortunately, the Atlus and Nintendo devs really didn't have a concept they felt comfortable with until after the game's initial announcement back in 2013. Probably wasn't a good idea on their part. I'm gonna start playing it soon once I get some time.