By using this site, you agree to our Privacy Policy and our Terms of Use. Close
JRPGfan said:

So no input lag, and no slow-down/screen tears, where the Xbox One had them?
But same resolution and still capped to 30 fps?

I guess they didnt do much work when porting it.

Sometimes a capped/solid 30 frames per second is better than an un-capped/floating 60 frames per second though. Getting 60 frames solid with those visuals might not even be possible with that engine and details.