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Intrinsic said:
Lol.... classic FF.

Its amazing how divisive this franchise always is. I guess there are always those that like how something was done more in one part over another another. The price you pay for trying to make every entry different.

The great thing about this system is that even if you don't want or need to use magic for damage purposes, you have other reasons when combined with items.  Alchemy is something that has been in FF games before: FFV's alchemist class for instance and maybe even before that (don't recall a previous FF before FFV that had alchemy), so it's definitely a classic mechanic.

It's just that there isn't a classic blue menu screen, so that could be throwing some people off.  And I'm not being sarcastic with that.  If the classic blue menu screen came in with classic retro sounds and a retro look, you'd get some naysayers onboard who want that classic feel despite other differences; which is most important to them in a lot of ways.  How the game feels from a visual and audio standpoint and helps adhere to their memories created from times past.

 

Edit: There is supposed to be something called ring magic (there's also wild magic, no idea what that is) which if I had to guess, doesn't use disposable items, so we'll have to see how that works out too.  Maybe ring magic uses MP.



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