Seventizz said:
Agree to disagree. There's no proof a Conker sequel would've been greenlit by Nintendo, from a critical and marketing perspective - Star Fox Adventures bombed and didn't move any GameCubes, and creative strength? Come on. You can't forecast that. Nintendo 3rd party input didn't make Geist, Devil's Third, or Die Hard Vendetta very good games - did they.
The question posed in this thread simply can't be answered without a magical crystal ball - and that doesn't exist. |
If Rare would have remained a second party developer, a Conker sequel would have been made because Nintendo wouldn't have had to publish it. After all, Rare was still publishing their own games. If Rare had been owned by Nintendo, that is a bit more questionable. But it definitely was happening prior to the Microsoft buyout. Also, Starfox Adventures bombed? It sold better than most Starfox games and was a Player's Choice game. It's true it didn't really sell too many GameCubes but it still sold well enough on it's own. The creative strength and marketing strength is based on NIntendo and Rare's already existing relationship. That wouldn't have changed. There wouldn't have been a reason for it to change. Up until 2001, most of everything Nintendo and Rare collaborated on sold well and was well recieved. The only game that didn't sell well was Jet Force Gemini and it didn't even sell badly, just below expectations. After 2000, Conker and Starfox were the only games Rare released on Nintendo consoles and Conker was the only game that seriously bombed. The reason Conker bombed was because it had everything going against it.
I also know for a fact that Grabbed by the Ghoulies was in development for the GameCube and after it was moved to Xbox, the development was rushed in order to meet it's late 2003 deadline. The developers had said that there was more that they wanted to do with that game. That's just one example of how one game would have been different under Nintendo.
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