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John2290 said:

I agree, the FOV is bollached. Makes me feel claustrophopic and makes me wanna puke now and then and I'm having serious trouble catalouguing the planets too, always missing two. Let me know if ya find any reliable ways. And how the heck do ya have 62,000 million. I've gathered like 10 mil total in my 25-30 hours. Tips? No glitches, though.

I cheated on my second playthrough.  (From a space station, fly out, rotate 180, fire couple shots at space station and die, reload previous save, sell cargo, pick up cargo from grave marker, repeat, or don't sell and double the most valuable commodities first, full ship of gold or or better goes fast, 5 mil per load in the end)

I did it the legit way in my first 8 hour playthrough. I was on a planet with abundent caves full of clusters of plutonium and the occasional block of gold. A few basic upgrades to the multi-tool makes mining very fast and the space station right above that planet paid double for plutonium (+103%). Luck of the draw as that was my starter system. I traded up to a bigger ship and kept exploring the caves while mining and ended up with a 34 slot ship. I had the highest standing with the Gek already so ship prices were reduced as well making it faster to get more cargo space and thus more plutonium to sell. Then it turned out that by trading my ship I had lost my warp drive charge and my starter system had no anti-matter. Could not leave :(

Still no reliable way for zoology, still no complete set. Looking for red dots on the scanner in the air, under water, in caves, always missing some. I'm going to try to find a planet with abundant life first, that might help. It seems the space anomalies work down the list of milestones for upgrades and you need a certain level (3 or 4) in each to get a new blue print (well maybe new, already known is all I get now after 20 hours). There's only 2 left on the list and luckily zoology is last but still at 0 while I have most of the rest maxed. (Just warp and ship combat are at 6 and 7 out of 10)

Talking about ship combat, what a clusterfuck trying to help those traders fight of pirates in a distress call. One stray shot that hits the trader (easily done with that fov as the attackers zip back and forth in front of them) and the trader ship opens fire on you (why don't they use those canons on the pirates...) and sentinels come in to hunt you down (why don't they fight the pirates either). Keep a whole bunch of iron in stock to manually recharge your shields every 30 seconds. That was only my second fight, went up from 10 to 50 ships killed, out of 14 pirates to take out lol. The last one kept eluding me while new sentinals kept spwaning as soun as I took out the last group.