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GribbleGrunger said:

Some really useful information from Gamefaqs:

Great info, keep posting this stuff :)

I made some adjustments to my multi-tool, 4x combat amplifier surrounded by 4 more green tiles, makes quick wok of sentinels and agressive animals. Very useful since I'm trying to survive on this extreme planet for a while with extremely hostile sentinel force, constant attacks. 120 total sentinals destroyed already, 70 on this planet.

Too bad you can't move things around as you lose half the materials every time you want to make a change. Knowing the order doesn't matter saves a lot, leave the expensive ones and surround them with cheap to move tech :)

My first extreme planet is very atmospheric place to explore. Very nice to travel around with the jetpack boost (got +1 and +3 upgrades for it)

Toxic planets look great, frequent storms are no problem with the toxic surpressor suit upgrade. It runs on titanium which the sentinals drop and resets the toxicity meter, no sweat.

I have been hunting for animals, trying to spot those red dots, 2 left to find but no more red dots. Could they be deeper in caves? There are some very angry critters down there :/ Life is abundant above ground with some weird stuff like this


And I ran into another glitch, the pulse engine delivered me inside the atlas interface

Could not get out anymore, the ship kept bouncing around inside. I'm supposed to be in that tunnel. Luckily the pulse engines weren't disabled as with space stations, that got me back out.