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Johnw1104 said:
Angelus said:

But they're so passionate and put so much love into their game! Have you seen Sean's puppy dog eyes? Surely they deserve their newfound riches

It couldn't possibly be that a small dev team that only had experience making four "Joe Danger" sidescrolling games perhaps bit off a tad more than they could chew in attempting to create a realistically sized, actual universe that's somehow still interesting enough to warrant exploring?

Now that I say it out loud it does sound pretty darn silly. lol

My question is why this obsession with scale? People understand they'll die sometime in the coming decades, right? Every person on earth could spend their lives playing this game and we'd only visit a tiny portion of it.

This is an issue of optimization, not content (though that imo is more than questionable as well)

If your game is in this bad of a shape on a certain platform and you still release it.....that's nothing but a shady cash grab